TOP SECRET // NOFORN // REL BICE // EYES ONLY — RECRUITMENT PREVIEW MATERIAL
BICE
Bureau of Internal Compliance & Enforcement  ■  Est. ████

You are a government enforcement supervisor.
Your boss wants numbers. The public is watching your optics.
Every morning you get three event cards. Every choice is wrong.

DIRECTIVE 7-B: SUPERVISORS ARE REMINDED THAT ████████████████
AND THAT PERSONAL DISCOMFORT IS NOT GROUNDS FOR █████████

Review a Case File Play Free in Browser
▼  SCROLL TO CONTINUE  ▼
FORM B-7  //  OPERATIONAL OVERVIEW  //  NOT FOR PUBLIC DISTRIBUTION

What Is BICE?

BICE is a darkly satirical browser game about bureaucratic complicity. You play a mid-level supervisor at a fictional federal enforcement agency, working a five-day week where every morning delivers three event cards — each a small, tidy request for your sign-off.

An anonymous tip about apartment 4B. A compliance sweep during the lunch rush. A courthouse corridor at 3:10 PM when the defendants pass security. The requests are mundane. The consequences accumulate in a sidebar called the Collateral Log, filling line by line with things the official reports will not mention.

"Riverview Elementary logged a guardian absence for Student #79214."

Two meters compete for your attention: QUOTA — what your director needs to see on Friday — and OPTICS — what the local news is filming. Push too hard on numbers and the cameras notice. Play it safe and HR sends a memo. Neither path leads anywhere clean.

Each day ends with an expense report you must certify: that today's activities were necessary and proportionate. The checkbox is right there. Approval is expected by end of business.

How It Works

OPERATIONAL BRIEFING — FOR NEW SUPERVISORS ONLY

STEP 01 // CARD DRAWN

Three Cards Per Day

Each morning surfaces a new enforcement scenario — an anonymous tip, a workplace audit request, a hospital lobby inquiry. The language is professional. The framing is neutral. Nothing about this looks wrong on paper.

STEP 02 // CHOICE LOGGED

Three Options Each

Aggressive enforcement. Quiet compliance. Strategic deflection. Every option has a cost. Collateral effects appear in the log instantly — not as punishment, but as record. The system notes what happened. It always does.

STEP 03 // PR FRAME SELECTED

Choose Your Framing

After each action, you must select a public narrative: Safety. Community. Integrity. The system reveals the contradiction hidden inside your chosen frame. The log updates. The collateral log doesn't care what you called it.

STEP 04 // INVOICE SUBMITTED

End-of-Day Certification

Every day closes with an expense report. You must certify that today's activities were necessary and proportionate. Declining costs you optics. Signing costs something harder to name. The checkbox is right there.

STEP 05 // METERS TRACKED

Quota vs. Optics

Your director watches the numbers. The cameras watch the numbers too, differently. The tension between these two audiences is the game. There is no configuration that satisfies both for long.

STEP 06 // WEEK CLOSES

The Plaque Arrives

Five days. Fifteen actions. One meritorious service award, draggable, gold-embossed. Pull it away to see what the week actually produced. The vignettes are short. They are not from your perspective.

QUOTA
47
Your director's KPI. Numbers on a spreadsheet that appear in the monthly brief. Low quota is a performance conversation. High quota is a promotion.
OPTICS
31
Public perception, press coverage, community trust. Low optics is a media inquiry. High optics is a press release you didn't write.

Push QUOTA and OPTICS degrades. Protect OPTICS and your director emails HR.
Neither ending is labeled "good." Every choice has a cost. Every order has a consequence.

Try a Case File

Incoming incident — Day 2 of 5 — Action 1 of 3

BICE — ACTIVE INCIDENT LOG DAY 2 ACTION 1/3

High School Graduation Security

INCIDENT #0014-GRA  |  THEME: MILESTONE_DISRUPTION  |  PRIORITY: ROUTINE

Principal requests "enhanced screening" at arena entrance. Quote: "We just want families to feel safe." Ceremony begins 6:00 PM. 800 attendees expected. Local news crew confirmed on-site.
SELECT ENFORCEMENT ACTION:
■ Immediate Consequence — Filed

■ Collateral Log
Awaiting supervisor action...
Note on This Card

Each event card contains a consequence that fires regardless of your choice — and a PR framing step that reveals what the official narrative hides. The collateral log fills whether you read it or not.

Full Game Has 15 Cards

Anonymous tips. Courthouse sweeps. Hospital maternity wings. Meatpacking floors during payroll. School buses. Sunday services. A community BBQ photo op. Three choices each. Fifteen actions. One week.

SATIRE
NOT
ENDORSEMENT

This Is Commentary. Not a Celebration.

BICE is a game that makes you uncomfortable on purpose. The point is not that enforcement is mundane — it's that the mundane is how it sustains itself. Forms. Memos. Quotas. PR frames. Expense certifications. The bureaucracy requires your signature because your signature is the point.

The choices in BICE are not presented as heroic or easy. There is no "correct" path. Every option — aggressive, cautious, or passive — produces collateral entries in the log. The game does not reward you for being a good person. It shows you what the system does with every kind of person it processes.

The cards — anonymous tips, school bus intercepts, courthouse sweeps, hospital lobby checks — are composites drawn from documented enforcement patterns. The numbers in the invoice items are in the right neighborhood. The vignettes at the end of the week are the kind of thing that appears in case notes, not press releases.

This is satire in the tradition of Papers, Please and Orwell — games that put you inside a system to show you how systems work on the people caught inside them. The discomfort is the argument. The collateral log is the argument. The checkbox at the end of the day is the argument.

Content Disclosure BICE depicts themes of immigration enforcement, family separation, bureaucratic harm, and institutional complicity. It contains no graphic violence. Its harm is entirely procedural — which is the point. Content warnings are displayed before gameplay begins. The game is not recommended for players who have direct personal experience with detention or deportation proceedings, or who may find simulation of such systems distressing. ██████████████████████████████ Play time is approximately 10–30 minutes. All characters and agency names are fictional.

In Development

CURRENT STATUS — BUILD 0.4 — NOT YET RELEASED

■■■

The core card system and consequence engine are complete. All fifteen event cards are written and tuned. The Collateral Log, the expense certification mechanic, and all three endings are implemented.

Build Status — Playable Prototype

■■■

The game has been playtested with a small group. The interactive card demo above reflects the live build. No press coverage has been published. This page is a design preview.

Playtesting — Ongoing

■■■

Designed in the tradition of Papers, Please and Orwell — games that use procedural mechanics to make an argument rather than a speech. The discomfort is deliberate. The checkbox is the point.

Design Intent

Free to Play
Browser-Based
No Install

Begin Your Week

Three cards a day. Two meters. Five days. One expense report to certify at close of business each Friday.
Numbers matter. Optics matter more. Submit your week by Friday.

■  Open Case Files  ■

Free to play in any modern browser. No login required. No data collected. Approximately 10–30 minutes per playthrough. Three possible endings — none of which will make you feel good about the week you had.

BICE is an independent satirical game. It is not affiliated with any government agency. All scenarios are fictional. The collateral log is not.